Author: DigiBen
This is the first tutorial of our Quake3 BSP series. This shows you how to load .bsp files, which stores Quake3 levels, and render them to the screen. This version only focuses on loading the basics like faces and textures. Vertex arrays are used for a speed boost. The next tutorial will implement lightmaps. Check out the HTML Tutorial which goes over the Quake3 BSP File Format.
Functions Used: fopen(), new, fread(), fclose(), fseek(), delete, glBegin(), glEnd(), strcat(), malloc(), glVertexPointer(), glBindTexture(), glTexCoordPointer(), glEnable(), glEnableClientState(), SwapBuffers(),
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