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BSP Loader Part6   

Author:  DigiBen

This tutorial expands from the previous 2 collision tutorials and shows how to incorporate gravity, jumping and climbing stairs. These topics are all discussed in detail so that you can include the same type of basic physics into your own projects. This is a must see tutorial.

Functions Used:  fopen(), new, fread(), fclose(), fseek(), delete, glBegin(), glEnd(), strcat(), malloc(), glVertexPointer(), glBindTexture(), glTexCoordPointer(), glEnable(), glEnableClientState(),  SwapBuffers(), glActiveTextureARB(), glClientActiveTextureARB()


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