input.bindPointer

bindPointer(button: number, keyCode: input.KEY) → {}

Associate a pointer event to a keycode
Left button – 0 Middle button – 1 Right button – 2

// enable the keyboard
me.input.bindKey(me.input.KEY.X, "shoot");
// map the left button click on the X key (default if the button is not specified)
me.input.bindPointer(me.input.KEY.X);
// map the right button click on the X key
me.input.bindPointer(me.input.pointer.RIGHT, me.input.KEY.X);
Parameters:
Name Type Attributes Default Description
button number

<optional>

input.pointer.LEFT

(accordingly to W3C values : 0,1,2 for left, middle and right buttons)

keyCode input.KEY
Returns:
Type Description
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