audio.orientation

orientation(sound_name: string, x: Number, y: Number, z: Number, id: number) → {Array}

Get/set the direction the audio source is pointing in the 3D cartesian coordinate space. Depending on how direction the sound is, based on the cone attributes, a sound pointing away from the listener can be quiet or silent.

Parameters:
Name Type Attributes Description
sound_name string

audio clip name - case sensitive

x Number

the x-orientation of the audio source.

y Number

the y-orientation of the audio source.

z Number

the z-orientation of the audio source.

id number

<optional>

the sound instance ID. If none is passed, all sounds in group will be changed.

Returns:
Type Description
Array

the current 3D spatial orientation: [x, y, z]

Powered by webdoc!